- Spore how to mod so they are more items per cargo slot full#
- Spore how to mod so they are more items per cargo slot zip#
An enemy might seek to disable their ship via an attack against their engine, or use some sort of EMP.
![spore how to mod so they are more items per cargo slot spore how to mod so they are more items per cargo slot](http://www.urban75.org/blog/images/comacchio-ferrera-italy-01.jpg)
Like in the real world, players are more likely to be robbed than killed. Players can lose their ship without losing their lives. They are small, have no heat signature and so are hard to hit. A combat engagement will tend to only last x turns, so players' goal is just to minimise the damage done to them before they jump. Jump drives take a certain amount of time to charge, less if you divert more power to them. Having the right premise for combat, or the right mechanics in place, can solve this to a degree. They're in space, so losing their hull integrity would tend to mean certain death. One of the main problems with ship-to-ship combat in RPGs is the potential for a total party wipeout. I want to say Obly War has better vehicle mechanics all around but I honestly don't remember if there is space battle rules. I think in some of the newer editions they have more polished rules though I'm not certain of this. Got a tech priest? Put him in medical to help with surgery (everyone gets an implant), which lowers the casualties or with the maintenance crew, which lowers the effects of damage taken.Īll in all though the ship to ship battle mechanics were difficult to learn on top of the normal mechanics of the game (for me) and there were a lot of factors which slowed down combat. Say you have a pilot, put him in charge of maneuvering the ship or firing the weapons. I don't recall ever doing ship battles in the star wars game but I do know Warhammer Rogue Trader has rules for this basically exactly as you're describing it.Įach character can make an action which in essence makes the ships attack/defense/maneuverability more effective. I've only played two sci-fi rpgs: Warhammer and a starwars d20 derivative. If you would like to contact me or report any bugs/suggestions then come over to our board (German site, you can change language to english on top) there is also a section for gameplay questions or modding tutorials if you'd like to learn it for yourself. Make a new installation only for the modpack so that you can easily playĭifferent versions of the game without un-install. The Guild 2 - Renaissance game, overwrite all existing files.
Spore how to mod so they are more items per cargo slot zip#
zip You have to extract it to the main folder of your and even more to come because I'm not done yet. massive overhaul of the diplomacy feature heavily Improved AI (still a lot to do though) Also complete market rebalance and new items ith new functionalities (like credentials to get you imperial fame) The banker was reworked completely and now producing and giving out loans is quite fun - you can now even go out and collect debts if someone trys to betray you buy not paying it back.
Spore how to mod so they are more items per cargo slot full#
Still, the Modpack fixes lots of small and some big bugs from the vanilla game, but the main goal is to enhance gameplay experience as much as possible by re-designing existing features to make them reach their full potential.
![spore how to mod so they are more items per cargo slot spore how to mod so they are more items per cargo slot](http://www.urban75.org/blog/images/comacchio-ferrera-italy-33.jpg)
It is a huge project now and since then I learned a lot and also put in quite some works in the official patches 4.2, 4.21 and 4.211. The MegaModPack is my heart-project for The Guild 2: Renaissance which I'm working on already for almost 5 years (since may 2012).